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ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1799, 1239]
displayWindow (box2i): [0, 0, 1799, 1239]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
Corona_BRDF-AO (float)
Corona_DiffuseColor.B (float)
Corona_DiffuseColor.G (float)
Corona_DiffuseColor.R (float)
Corona_DiffuseGI.B (float)
Corona_DiffuseGI.G (float)
Corona_DiffuseGI.R (float)
Corona_DirectLighting.B (float)
Corona_DirectLighting.G (float)
Corona_DirectLighting.R (float)
Corona_MaterialID.B (float)
Corona_MaterialID.G (float)
Corona_MaterialID.R (float)
Corona_ObjectID.B (float)
Corona_ObjectID.G (float)
Corona_ObjectID.R (float)
Corona_ReflectColor.B (float)
Corona_ReflectColor.G (float)
Corona_ReflectColor.R (float)
Corona_ReflectGI.B (float)
Corona_ReflectGI.G (float)
Corona_ReflectGI.R (float)
Corona_Texmap.B (float)
Corona_Texmap.G (float)
Corona_Texmap.R (float)
Corona_WireColors.B (float)
Corona_WireColors.G (float)
Corona_WireColors.R (float)
Corona_ZDepth (float)
G (float)
R (float)

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